I Gave It A Week: Torchlight


This is a new series I plan on writing at least twice a month. In it, I pick a game from my library of PC games and give it a week of play. I then review my week and weigh in on the likes, dislikes and whether or not I can continue to play

This week, I dive into the Diablo-like game, Torchlight. Originally released on October 29th, 2009, it’s been living in my Steam library for some time, and I had heard a lot about the game both online and from a few others. Gameplay, in a nutshell, from the website:

Players will choose from among three character classes, and venture from the safety of the town of Torchlight into randomly generated dungeon levels, with a huge variety of creepy monsters, endless variations of loot to find, and quests to complete. The endless randomization ensures a long-lived gameplay experience.

So, let’s get down to it. First, we’ll look at Gameplay.
If you’ve played any of the Diablo series, then you have a generally good idea of how Torchlight is going to play out. Top-down view with a click to move/perform action/etc. interface. The HUD is pretty clean and informative, and it does stay out of the way. An interesting element is your pet. Your pet can attack, and it can also hold inventory and take it back to town to sell it off. Convenient for sure, as it cuts down on the runs-back-to-town mechanic that can get old when inventories get full. The challenge is good, and there are quite a lot of weapons to choose from. Depending on the difficulty level, it modifies drops and such. There is a leveling system, and you have your normal RPG-style stats along with a skill tree to feed points into.

The game is fun, for a while anyway. By the time I hit level 20, I was starting to get bored with the repetitive nature of the game. Quests up through this point were pretty much “Go retrieve this, go kill that” and required grinding through seas of bad guys.

Performance
This is an older game, so it did just fine on my gaming rig (FX8320 / AMD R9-270x). I did not hit any major framerate drops, and things ran as I would expect them to for an older game. That being said, this should run fairly well on older hardware, including laptops.

In Summary
Torchlight is a fun game, but the repetitive-ness pretty much killed my interest in the game. You should be able to pick it up pretty cheap on Steam if you want to give it a shot. I haven’t tried Torchlight 2 yet, but when I do, I’ll be sure to compare it back to the original and see what happens there. So, will it last more than a week? Sadly, no. When I get bored of a game, it usually gets thrown to the bottom of the pile. I may go back at some point just to finish the game, but it won’t be for a while.

XannyTV, Gaming and Content


Short version:
I’m still working on it.

Not so short version:
It’s hit or miss when I can record given my current living situation. However, I’m going to try to make the best of it. I’m on some game every night, whether it be Rift, Smite or something else (most likely Rift, since I’m in a great guild there, and I get to play with my partner!). I should be able to somewhat easily stream those while I’m playing and get some usable content. In fact, I’m going to try that in the coming week or so. Granted, you won’t see my face on the stream, but it’s something anyway. :)

XannyTV itself I’m still trying to work out how to bring back. The camera I picked up to try to vlog with turned out to be a dud (given the price, I’m not surprised), and I don’t want to constantly be out of focus. It’s coming back. I plan to record something somewhat decent in the next couple of weeks as a relaunch. If you have any leads on a somewhat decent handheld camera, let me know.

Interested in when I stream? My stream lives over at Twitch.tv (@justxanny), while replays will be posted to Youtube.